Fuelino Proto3 and Race Render 3 video overlay

Today, I took an other video on my Honda CBR125R, and tried to do some data overlay using RaceRender 3.5.5 Free. The data has been acquired using Fuelino Proto3, the open source fuel injection module and data logger for motorcycle. The signals visualized in the video below are: Engine speed (rpm) Throttle Position Sensor signal … Continue reading "Fuelino Proto3 and Race Render 3 video overlay"

RaceRender3 and Fuelino Proto3 on Honda CBR125R

I created the following video, using RaceRender3 software, by merging: Video data, obtained from GoPro Hero Session 4. Engine data (rpm, fuel injection time, cutoff status, throttle) logged using a Fuelino Proto3 board. The CSV file is available at this link: 20161230_Fuelino_Proto3_logdata. The overlay data on the video is as following: Engine rotation speed (rpm), … Continue reading "RaceRender3 and Fuelino Proto3 on Honda CBR125R"

Data logging and LCD display visualization with Fuelino

To perform some tests, I interfaced the following modules to a Fuelino Proto2 board: Catalex MicroSD module, for data logging on micro SD card. Interfaced using SPI communication protocol (6-pin connector). LCD module (AE-AQM0802), for real time data visualization. Interfaced using I2C (TWI) protocol (4-pin connector). The picture below shows how the LCD display module looks … Continue reading "Data logging and LCD display visualization with Fuelino"

Fuelino calibration and data visualization

In order to communicate with Fuelino fuel injection module in a simple way, I created a software tool using Visual Studio. The tool can be downloaded here, together with the Open Source code (C#): fuelino_tool_beta1_20161108. The tool, which is compatible with Windows (I use Windows 10), communicates with Fuelino module using Serial communication (through USB … Continue reading "Fuelino calibration and data visualization"

Fuelino SW validation using Pico DrDaq and VisualStudio

This article shows how I am performing one part of Fuelino software validation. First of all, why is software validation necessary? The main reason is to verify that no software bug is present, and the second one is to make sure that the software behavior, in term of injection management, is according to the theory. … Continue reading "Fuelino SW validation using Pico DrDaq and VisualStudio"